"DAS Mesh" Mixed Reality's Warfighter Training Solution
Mixed Reality - the "Missing Link" in Simulation
Mixed Reality (MR) is the "missing link"
between tethered VR stimulations and
operational "on the job training". Both
the simulation industry and most
developers eagerly praise MR's
promise of live holographic training
in large areas, where trainees get to
run, jump, and crawl while using real
firearms and collaborating with/seeing
Fig. 1 VR just doesn't cut it for dynamic, fast-paced warfighter training
Why DAS Mesh?
Unfortunately, the established players in simulation do not have an answer to MR's biggest roadblock to immersion: headset tracking failure in fast moving, low to zero lighting scenarios, or in multi-trainee evolutions. Instead, they just repackage tethered VR systems that require trainees to don computers in backpacks, use toy guns, and require 100s of expensive networked optical tracking cameras to enable large area training - while wearing VR headsets that block their view of the other trainees. This is not the most realistic training environment, no matter how good the graphics are.
What is DAS Mesh?
Before Simultaneous Location and Mapping (SLAM) became mainstream with Apple's ARKit, we were working on how to deliver AR/MR to theme park clients without having to place markers throughout their venues. "DAS Mesh" was born when we integrated beacons with several other inputs to track user's smartphones, tablets, and headsets with high precision. DAS Mesh works in environmental conditions where SLAM fails and indoors where GPS cannot reach.
Fig. 2 "DAS Mesh" demonstration footage for theme park client (2017)
DAS Mesh is a tracking system that allows Commercially off the Shelf (COTS) headsets to work in low/zero lighting conditions, under fast moving scenarios that would normally break headset tracking, and in Large Area Simulations (LAS). Specifically, DAS Mesh includes an "outside-in" beacon tracking mesh and an algorithm that switches between multiple tracking methods based on environmental conditions to maintain simulation continuity (SC).
DAS Mesh Tactical Trainee Equipment - "train like you fight"
Fig. 3 Add minimal equipment to train in Mixed Reality
Trainees using DAS Mesh will require minimal additional gear including:
-A Mixed Reality Headset (the system also works with VR),
-Replace trainee's firearm Bolt and Magazine with the recoil simulator bolt and magazine,
-Add Tracking tags to the user's headset and firearm,
-Add the shot sensor to Trainee's rifle.
Our team understands, from experience, that the best training solution enables users to communicate with and see their actual teammates while working in real environments - with integrated holographic enemies and content. Also, for training to provide the most benefit it must allow trainees to use their actual equipment while not tethering them into a small tracking space. This is something VR systems simply do not deliver no matter what level of graphic fidelity. DAS Mesh is a system that allows organizations to train in Mixed Reality today!
Fig. 4 Firearm recoil kit allows trainees to train with their real weapon